Events and TreeLine
Build event branches and connect their triggers, sounds and child effects.
Build the graph
Add event at playhead creates an event at the current time. Add child to selected attaches a child to the selected event.
Copy branch and Paste as child operate on event subtrees. Duplicate branch creates a copy; Delete event removes the selected event through the editor workflow. Expand all and Collapse all change the graph view.
Event actions
Select an event body before Attach sound or Attach sub-effect. The sound field uses a recognized level sound event; the particle field uses a child particle identifier.
Event bodies can include expressions and pre-effect expressions. Creation, expiration, timeline and travel-distance triggers are edited through the emitter or particle trigger controls.
Check references
Validate event graph reports missing local event references and invalid explicit randomize weights. Resolve a reported reference at the displayed source path.
This local graph check does not establish Minecraft playback parity or validate every possible Molang expression.