Motion field reference
Descriptions for the existing Motion settings. Select a question mark beside a field to also see its current source value.
Speed
Starts the particle with a specified speed, using the direction specified by the emitter shape
Acceleration
The linear acceleration applied to the particle in blocks/sec/sec
Linear Drag
Think of this as air-drag. The higher the value, the more drag.
Offset
Directly set the position relative to the emitter
Direction
Directly set the 3d direction of the particle
Start Rotation
Specifies the initial rotation in degrees
Speed
Specifies the spin rate in degrees/second
Acceleration
Acceleration applied to the rotation speed of the particle in degrees/sec/sec.
Linear Drag
Rotation resistance. Higher values slow the rotation over time.
Rotation
Directly set the rotation of the particle
Collide
Enable collision of the particle with the world
Radius
The radius of the particle, as used for collision.
Collision Drag
Alters the speed of the particle when it has collided
Bounciness
The amount of momentum that is maintained on bounce. Set to 0.0 to not bounce, 1.0 to bounce back up to original height
Condition
Enables collision when true / non-zero or unset
Events
Events to fire when the particle collides
Expire On Contact
Removes the particle when it hits a block
Motion type
Dynamic uses initial velocity, acceleration and drag. Parametric uses expressions for relative position and direction. Static has no translational motion settings.
Rotation mode
Dynamic uses initial rotation, rotation rate, acceleration and drag. Parametric directly sets the particle rotation from an expression.