Texture field reference
Descriptions for the existing Texture settings. Select a question mark beside a field to also see its current source value.
Texture width
Resolution of the texture, used for UV mapping
Texture height
Resolution of the texture, used for UV mapping
UV start X
UV start coordinates
UV start Y
UV start coordinates
UV size X
UV size coordinates
UV size Y
UV size coordinates
Step X per frame
UV Offset per frame
Step Y per frame
UV Offset per frame
FPS
Animation frames per second
Max Frame
Maximum amount of animation frames to draw from the flipbook
Stretch To Lifetime
Enable to stretch the frames in the animation to the expected lifetime of the particle
Loop
Loop the texture animation
UV mode
Static uses a fixed UV rectangle, with supported expressions. Full uses the whole texture. Animated uses a flipbook with frame step, frame rate, maximum frame, stretch and loop controls.