Show export review and output
Review generated pack files before writing a show export.
Prepare the review
File > Export show to behavior pack opens Export show to Bedrock for the current show. Namespace and Export name identify the generated output; Minimum engine version uses a dotted version such as 1.21.0.
Click Review generated files to prepare the particles, dependencies and audio. Read the validation message, warnings, generated filenames and byte sizes, and launch command. Choose folder and write becomes available only after successful preparation.
If preparation reports an error, correct the identified source or setting and review again. Changing an export field clears the old review. Changing the show invalidates it; switching shows requires reopening export for the intended show.
Write or cancel
Choose folder and write opens the output folder chooser. A successful write reports the verified file count, output location and launch command. Use that reported location to find the generated pack files.
Canceling the folder chooser writes no output and keeps an unchanged prepared review available for another attempt. Close dismisses the export dialog and cancels its pending preparation or folder-choice job. The editable show is preserved.
Save the editable show separately through File. Export produces generated delivery files; it does not replace saving the source sequence.
Interpret the result
Generated-file checks are structural checks. Verify the resulting packs in Minecraft; an editor preview or a successful write does not establish game runtime acceptance.
Read each export warning for the current show. Camera clips are editor-only and omitted from Bedrock export. Particle source windows use the existing restart and bounded-emission derivation, with natural particle and child tails; they do not transfer a warmed simulation state or forcibly delete tails.