Start an effect

Create, preview and save your first particle effect.

Create or open

Choose File > New effect for a fresh particle document. File > Open, Import particle JSON and Import from Snowstorm open existing JSON through the same file chooser.

Use Emitter > Quick Setup presets to start with the existing presets. Select an effect tab before editing its settings. Double-click a tab to rename it; right-click a tab for Work on this with Axe, Rename, Move left / Move right, Save and Close. Rename and reorder are undoable.

Work on this with Axe hands that effect to the Cyber AI chat as an "Effect · name" chip: Axe reads and edits that document even while another tab is active. Assets handed over with Use with Axe share the same chip.

Shape the effect

Set the emission rate, emitter lifetime and spawn shape in the Emitter menu. Set motion, size, color, texture and particle lifetime in the Particle menu.

Press Play / Pause in Timeline to watch the result. A particle texture may need to be imported or located before the effect looks as intended.

Keep your work

File > Save writes the active document; Save as chooses another file. Save all includes open particle documents and shows.

File > Export .json opens the particle export workflow. Preview controls and the Minecraft effect are separate: test the exported effect in your target resource pack.