Texture field reference

Descriptions for the existing Texture settings. Select a question mark beside a field to also see its current source value.

Texture width

Resolution of the texture, used for UV mapping

Texture height

Resolution of the texture, used for UV mapping

UV start X

UV start coordinates

UV start Y

UV start coordinates

UV size X

UV size coordinates

UV size Y

UV size coordinates

Step X per frame

UV Offset per frame

Step Y per frame

UV Offset per frame

FPS

Animation frames per second

Max Frame

Maximum amount of animation frames to draw from the flipbook

Stretch To Lifetime

Enable to stretch the frames in the animation to the expected lifetime of the particle

Loop

Loop the texture animation

UV mode

Static uses a fixed UV rectangle, with supported expressions. Full uses the whole texture. Animated uses a flipbook with frame step, frame rate, maximum frame, stretch and loop controls.